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Turns At Intermission

Posted: Wed Mar 09, 2011 5:05 pm
by commandermack
OK, so I was recently just thinking about how the Promise Rings increase Turn Gain and Max Turns you can have at Rollover. Then I looked at my whole rollover outfit. Something didn't add up.

2x Promise Rings = 30 Turns
1x Wiki Wacky Wristwatch = 10 Turns
1x Cat's Pajama Pants = 10 Turns
1x Karmic Chameleon Belt = 10 Turns
1x Golden Chick = 3 Turns

63 Turns. 250 Max Normally... Why do I only Max at 300? Shouldn't my max be hitting 313?

I figured maybe the Belt wasn't triggering and the Chick is clearly not adding in. Or the Max is capped at 300. IDK which it is. Thanks for reading and possibly looking into it. :)

*EDIT*
Thinking about it, I got an alt at 250 with a golden chick, Ill be double checking this at tonites rollover.

Re: Turns At Intermission

Posted: Wed Mar 09, 2011 7:25 pm
by JazzyCat
Feeling deja vu. I cannot find it anywhere, but this conversation sounds familiar. If I remember correctly, the turn cap is set for 300 turns at intermission with all of the best equipment on. Also, some of the items will allow you to go over the 250, while others will not.

Re: Turns At Intermission

Posted: Wed Mar 09, 2011 8:46 pm
by Right2Wrong2000
I believe max is capped at 300.

Re: Turns At Intermission

Posted: Thu Mar 10, 2011 6:14 am
by unknownZ
Right now max is 300 if it's over that there are no other items than the promise rings, cat's pajama pant with karmic belt to go over the turn limit. 250 is the normal limit and the +50 that do go over come only from the promise rings (30 turns) and the pajama pants +karmic belt (20 turns).

Re: Turns At Intermission

Posted: Thu Mar 10, 2011 10:34 am
by commandermack
I could of swore the Watch put me at 300 as well, before the belt.
JazzyCat wrote:Feeling deja vu. I cannot find it anywhere, but this conversation sounds familiar. If I remember correctly, the turn cap is set for 300 turns at intermission with all of the best equipment on. Also, some of the items will allow you to go over the 250, while others will not.
The conversation previously was about going over the MAX 250, and I tried finding it to add to it, but when searching the Gameplay thread for Rollover and Intermission, I just couldn't find it, so new thread in Gameplay, where it belongs, since it isn't a suggestion, probably where the other conversation occurred in regards to the creation of the ring or something, idk, i didn't look everywhere, just where the thing I wanted to discuss should have been.

I however was interested in if there was a Max for the Max which I don't think was discussed before, and it seems everyone thinks it is set for 300, but is it? or is it just that way because all the intermission stuff doesn't go over the Max like I thought it was suppose to.

P.S. The Golden Chick didn't give 3 over. So IDK if it is suppose to, but I thought it was suppose to.

Re: Turns At Intermission

Posted: Fri Mar 11, 2011 1:57 pm
by Spiff
the golden chick is supposed to.... hopefully gobb will read this and fill us in. Plus when we get a response lets add the info to the wiki so there is no doubt about +turns at intermission

Re: Turns At Intermission

Posted: Fri Mar 11, 2011 4:02 pm
by jupider
If something should be doing something but is not, perhaps a bug report is in order? At least that way we would know for sure that Gobb has been made aware of it without waiting for him to respond to a forum post. </2cents>

Re: Turns At Intermission

Posted: Fri Mar 11, 2011 5:18 pm
by commandermack
Supposed to hypothetically, nothing is verified as Supposed To really... As far as I know, it is only suppose to do it with LEI Intermission boosting things. Again, I could have swore the wiki watch did too, but that may just be a special case item where the Max really is at 300. Or maybe that belt isn't producing, I may have to test it. In the next day or 2.

Re: Turns At Intermission

Posted: Sat Mar 12, 2011 1:12 am
by Gobberwart
The only cap that exists is 250 turns, and some items can exceed that cap. I think the current limit is 300 turns only because the best available +turn equipment takes you to that, not because of any artificial cap I've coded into the game. In the future, there may be more items that will take it even higher. Or there may not. Who knows?

In the example given, the wristwatch and chick do not exceed the cap (13 turns), while the pants, belt and rings (50 turns) do.

No bug report required :)

Re: Turns At Intermission

Posted: Sat Mar 12, 2011 1:19 am
by Gobberwart
jupider wrote:If something should be doing something but is not, perhaps a bug report is in order? At least that way we would know for sure that Gobb has been made aware of it without waiting for him to respond to a forum post. </2cents>
Absolutely! But make sure you verify that it's *actually* a bug, because...
Spiff wrote:the golden chick is supposed to....
The golden chick's just not all *that* special.

Re: Turns At Intermission

Posted: Sat Mar 12, 2011 4:37 am
by commandermack
Hmm, if a Holiday and a Special Wiki Team only watch aren't all "That" special, I guess ONLY LEI items are. Since as of right now that happens to be true, it is going on the wiki like that, when it changes, we will either change it or add exclusions to the special things that aren't LEI, way to spammed up on that page regarding simple things right now. Thanks for the clear up gobb.

Re: Turns At Intermission

Posted: Sun Mar 13, 2011 4:04 pm
by Gobberwart
Please don't misinterpret what I said as anything other than what it is. Some things do go over the cap and some things don't - the term "LEI" was mentioned by you, not me. Putting on the wiki that LEIs break the cap and non-LEIs don't would be incorrect, because that's not the "rule" - that just happens to be true right now with the very small number of +turn items.

Re: Turns At Intermission

Posted: Sun Mar 13, 2011 4:41 pm
by commandermack
commandermack wrote:Since as of right now that happens to be true, it is going on the wiki like that, when it changes, we will either change it or add exclusions to the special things that aren't LEI

Re: Turns At Intermission

Posted: Mon Mar 14, 2011 3:28 pm
by Gobberwart
I'm pretty sure that's exactly what I was responding to. I'd have just added an extra column to the table that indicates whether or not an item is capable of breaking the cap or not and put an indication in the appropriate boxes.

Shrug. I'll just keep out of it I think :)

Re: Turns At Intermission

Posted: Mon Mar 14, 2011 6:40 pm
by commandermack
That may happen after the clause is broken. :P

Re: Turns At Intermission

Posted: Mon Mar 14, 2011 8:51 pm
by Gobberwart
You're tempting me to go and add something that adds 1 turn at intermission and can exceed the cap. Just to annoy you :P

Re: Turns At Intermission

Posted: Tue Mar 15, 2011 4:13 am
by commandermack
:lol:

Re: Turns At Intermission

Posted: Wed Mar 16, 2011 4:04 am
by Cowboy
How about a mackerel off hand item :D

Re: Turns At Intermission

Posted: Wed Mar 16, 2011 2:00 pm
by jupider
Not a mackerel. A red herring.

Re: Turns At Intermission

Posted: Wed Mar 16, 2011 8:26 pm
by commandermack
YUM!

Re: Turns At Intermission

Posted: Sat Mar 19, 2011 6:58 am
by commandermack
I'm just going to plain come out and ask if that adds to the Limit. :P

Re: Turns At Intermission

Posted: Sat Mar 19, 2011 11:40 am
by Gobberwart
And I'm not going to tell you, but I think you can probably guess :)

Re: Turns At Intermission

Posted: Sat Mar 19, 2011 5:18 pm
by commandermack
*snaps fingers* won't know till I test it then. :P