Resting with effects
Posted: Wed Sep 02, 2009 2:14 pm
Please read this post FULLY before casting your vote. There are two sides to the story.
Over the past couple of days, a couple of people have mentioned this issue, but there are two sides to it and... well, I can't make up my mind which is better/correct, so I thought I'd ask you guys what you think.
Basically, when resting, HP & TP are restored, and then active effects are decremented. What people have noticed is that, when they have one turn of the Snotless effect and rest for one turn, HP & TP will be restored only to the maximum amount possible while Snotless is active (ie. 50% of the normal maximum).
Example:
Now, it IS possible to change the way this works, but not JUST for the snotless effect. In other words, if you had one turn of effect that INCREASED the amount of HP & TP that got restored each turn, and we changed the processing order, you'd miss out on the benefits of that effect.
Example:
Over the past couple of days, a couple of people have mentioned this issue, but there are two sides to it and... well, I can't make up my mind which is better/correct, so I thought I'd ask you guys what you think.
Basically, when resting, HP & TP are restored, and then active effects are decremented. What people have noticed is that, when they have one turn of the Snotless effect and rest for one turn, HP & TP will be restored only to the maximum amount possible while Snotless is active (ie. 50% of the normal maximum).
Example:
- A player (let's call her "Munchie") has 48HP and one turn of snotless, with maximum HP limited to 50 due to the effect.
- Munchie rests for a turn.
- Munchie only receives 2HP from resting, because her maximum is 50.
- After resting, Munchie loses the Snotless effect, and her maximum HP goes back to normal (100).
- Munchie is very sad, because Munchie feels that she should have received the full benefit from resting that she would have received without the Snotless effect.
Now, it IS possible to change the way this works, but not JUST for the snotless effect. In other words, if you had one turn of effect that INCREASED the amount of HP & TP that got restored each turn, and we changed the processing order, you'd miss out on the benefits of that effect.
Example:
- Munchie (remember Munchie?) has 48HP out of a maximum of 100.
- Munchie ALSO has one turn of an effect that increases the amount of HP received by 100%.
- Munchie rests for a turn.
- Before she rests, Munchie LOSES the restore-increasing effect, because we changed the processing order.
- Munchie only receives 15HP from resting.
- Munchie is very sad again, because Munchie feels that she should have received 30HP from resting (which the effect would have given her) instead of 15.