The Dev Team got together on the weekend (via Skype of course) and went through the project plan. It's big and scary-looking, but not unmanageable, and thanks to Grokly we've now got it broken down into what looks like reasonable chunks of work for all of us.
Right now, I'm working through all the code with the intention of updating the production system to bring all the code back into line with what I've got in the dev environment, without actually introducing any bugs or half-finished content. It's a huge task and fairly crappy to be honest, but it does mean that we'll be able to start bringing in bits and pieces of new things again as they're ready, rather than being stuck not really being able to implement anything new because of the gaps in the code base. In the next week or so, I expect that I'm going to have to take the game offline for a few hours while I update the server and then test everything to make sure it works properly, and then... well, I'll let you all back in to find everything I missed. There probably will be bugs, which I'll fix as soon as I can, but I'll do what I can to avoid anything major and then we can start moving forward again.
In the meantime, ElljaeT and Blaize are working on a few new bits of content, which I won't spoil here, but which include a couple of zones, some items and some other stuff, which we hope to be able to release in the not-too-distant future.
Grokly is continuing to refine the rest of the plan so that, once I'm done with the code, we can move on to the next bits.
That's it for now. I'll update you again when there's more to tell.