Starved/Parched Effects

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Cowboy
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Starved/Parched Effects

Unread post by Cowboy » Sat Jan 09, 2010 5:56 am

SUGGESTION:

2 effects: starved, and parched

Starved: allows you to eat 3 fullness without it adding to the fullness bar. 2 starved would allow 6, and so on. Starved is obtained by rolling a 3 with none of the fullness bar full.

Parched: allows you to drink 3 bladder without it adding to the bladder bar. 2 parched would allow 6, and so on. Parched is obtained by rolling an 11 with none of the bladder bar full.

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commandermack
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Re: Generic Mechanic Ideas

Unread post by commandermack » Sat Jan 09, 2010 5:14 pm

ehh... if anything... not that i think these effects should be put into play... but then it should only allow for *1* additional item to be consumed, regardless of consumption... with it being 3 MAX or something could also be there... or give it 1 fullness per turn of the effect... but making it three per turn isn't a way to get the effect mechanics to process right.


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Cowboy
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Re: Generic Mechanic Ideas

Unread post by Cowboy » Sun Jan 10, 2010 7:02 am

If it was like that, then people would use the dice before eating so they could eat 4 AHs, or more.
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commandermack
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Re: Generic Mechanic Ideas

Unread post by commandermack » Sun Jan 10, 2010 7:37 pm

yeah, you could... but you could just do the same thing after eatting 2 AHs and get enough space to eat another...


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Cowboy
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Re: Generic Mechanic Ideas

Unread post by Cowboy » Mon Jan 11, 2010 11:44 am

Yeah I just thought it'd be easier for the player to not have to remember to eat first... plus it makes sense realistically.
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DrWolf
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Re: Generic Mechanic Ideas

Unread post by DrWolf » Wed Jan 13, 2010 2:31 pm

Yeah, cuz rolling dice to decrease the fullness of your tummy-tum isn't realistic enough on its own...


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Cowboy
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Re: Generic Mechanic Ideas

Unread post by Cowboy » Wed Jan 13, 2010 3:27 pm

...Damn.
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Gobberwart
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Re: Starved/Parched Effects

Unread post by Gobberwart » Wed Jan 13, 2010 4:59 pm

Moved to its own topic.
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