ID numbers

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commandermack
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ID numbers

Unread post by commandermack » Sat Apr 23, 2011 6:55 am

Maybe starting right after beta release, start ID numbers in 5-digits? :P Make Pre-beta people feel special and make it easier to track player influx.

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jupider
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Re: ID numbers

Unread post by jupider » Sat Apr 23, 2011 10:42 am

Gobberwart wrote:Jupider is EXACTLY right.
"In the time of war, we would never have left a man stranded."
"Maybe that's why we lost."

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commandermack
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Re: ID numbers

Unread post by commandermack » Sat Apr 23, 2011 11:03 am

sorry, didn't have its own topic name so I didn't see it. I propose this again, but I think it should start at 10,000... A random number kinda defeats the purpose.

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jupider
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Re: ID numbers

Unread post by jupider » Sat Apr 23, 2011 11:22 am

I decided on a random number so there wouldn't be a big e-peen competition to be player #10000.
Gobberwart wrote:Jupider is EXACTLY right.
"In the time of war, we would never have left a man stranded."
"Maybe that's why we lost."

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commandermack
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Re: ID numbers

Unread post by commandermack » Sat Apr 23, 2011 12:03 pm

I hope it wouldn't be e-peen, you know gobb could solve that by just starting it at 10001 and randomly opening 10000 after a few days without notice.

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