How to Increase Trade in (just) 1 Easy Step
Posted: Mon Apr 25, 2011 8:19 am
How to Increase Trade in (just) 1 Easy Step
by jupider
CHAPTER 1 - Identifying An Opportunity
Say you've been farming in one particular area for a while and you have an abundance of one particular item that you don't have a need for. Wouldn't it be nice if you could easily find out who was most interested in purchasing that item? Of course you would!! Knowing who wants to buy what is the staple to any successful economy!
CHAPTER 2 - Determining A Solution
In order for any economy to blossom into a tree of prosperity, a system of ease and understanding must be administered to assist all the patrons who shall partake of it. Paradox! The Musical already has a partial system in place: if you click on an item, a description of that item pops up to inform you of it's purpose, (if any). Utilizing this current system, a more advanced improvement could vastly increase the value this already informative resource.
CHAPTER 3 - The One Easy Step
Just a method of just purchasing advertising space inside the above stated Item Description Box just in an attempt to be the player who has just paid the highest price to just receive their name emblazoned along side an "Is Buying: " or "Is Selling: " line, just to say to all of his or her fellow paracites: "I just want to buy (or sell) this item, so if you have (or want) any of them, just please contact me!"
CHAPTER 4 - Preparing For The Inevitable "NO!!"
Okay, so the author admits he knows absolutely nothing about coding a game, and the author also knows that the game developer (Hint: That's you, Gobb!) has his hands full with much more important stuff (like Kleenex and talcum powder... oh, wait. I meant Beta) but a system like this would be most epic if it could come to fruition. Don't simply discard this idea merely because it isn't "just." Think about how it could benefit the entire Paradox community and economy in the future!!
The End
by jupider
CHAPTER 1 - Identifying An Opportunity
Say you've been farming in one particular area for a while and you have an abundance of one particular item that you don't have a need for. Wouldn't it be nice if you could easily find out who was most interested in purchasing that item? Of course you would!! Knowing who wants to buy what is the staple to any successful economy!
CHAPTER 2 - Determining A Solution
In order for any economy to blossom into a tree of prosperity, a system of ease and understanding must be administered to assist all the patrons who shall partake of it. Paradox! The Musical already has a partial system in place: if you click on an item, a description of that item pops up to inform you of it's purpose, (if any). Utilizing this current system, a more advanced improvement could vastly increase the value this already informative resource.
CHAPTER 3 - The One Easy Step
Just a method of just purchasing advertising space inside the above stated Item Description Box just in an attempt to be the player who has just paid the highest price to just receive their name emblazoned along side an "Is Buying: " or "Is Selling: " line, just to say to all of his or her fellow paracites: "I just want to buy (or sell) this item, so if you have (or want) any of them, just please contact me!"
CHAPTER 4 - Preparing For The Inevitable "NO!!"
Okay, so the author admits he knows absolutely nothing about coding a game, and the author also knows that the game developer (Hint: That's you, Gobb!) has his hands full with much more important stuff (like Kleenex and talcum powder... oh, wait. I meant Beta) but a system like this would be most epic if it could come to fruition. Don't simply discard this idea merely because it isn't "just." Think about how it could benefit the entire Paradox community and economy in the future!!
The End