New quests!
Posted: Mon Mar 19, 2012 5:57 pm
I feel there aren't enough quests in the game, specially quests related to time travel and paradoxes.
I once read a sci-fi story from the 1950's about a person who traveled to the future and found a knife. He brought the knife back with him to the present and displayed it in his home. Later, he found out that the future building in which he found the knife was the ruins of his old home. That meant the knife had no beginning, it had a time-loop-type existence.
How about something like that in this game? Professor von Noob receives a message from the future asking for help, and so he sends you to do um, something. Then when you finish, you send a message back in time to the good Professor asking for help.
Or a version of the Grandfather Paradox, in which you have to go back in time and prevent yourself from enrolling in Paradox University, or something else that would seemingly prevent the game from taking place. Destroy the blueprints for the DQS, date the Professor's mother so she never gives birth to the Professor...
I once read a sci-fi story from the 1950's about a person who traveled to the future and found a knife. He brought the knife back with him to the present and displayed it in his home. Later, he found out that the future building in which he found the knife was the ruins of his old home. That meant the knife had no beginning, it had a time-loop-type existence.
How about something like that in this game? Professor von Noob receives a message from the future asking for help, and so he sends you to do um, something. Then when you finish, you send a message back in time to the good Professor asking for help.
Or a version of the Grandfather Paradox, in which you have to go back in time and prevent yourself from enrolling in Paradox University, or something else that would seemingly prevent the game from taking place. Destroy the blueprints for the DQS, date the Professor's mother so she never gives birth to the Professor...