We Want YOU!
Posted: Mon Oct 13, 2008 2:44 pm
No, not like that! Like this...
Because we're not a full-time, multi-million-dollar games development corporation, the Paradox! Dev Team is working hard to balance holding down full-time jobs, raising families and doing all kinds of other things, with trying to provide you, the players, with the very best game we can. We do our best, but we can always use help, and there are many opportunities for talented, creative people to become involved in the development of the game.
What do we need help with?
The short answer is - pretty much anything and everything. There are only 6 of us on the Dev Team, all juggling multiple responsibilities, and we have a list about a kajillion bazillion miles long of things to do. Things like (in no particular order):
-Backend code (PHP/MySQL)
-Frontend code (HTML/CSS/AJAX)
-Content Writing (including Opponents, Items, Weapons, Effects etc.)
-Graphics
-Documentation/Wiki
-Mechanics/Spading
-Publicity
-Suggesting Improvements
There really is a lot of stuff required to be done for a game as intricate and complex as Paradox! and any help is always gladly appreciated.
Will I be paid?
I need to make it absolutely clear that we are not offering paid positions. We can't. Paradox! is currently funded out of my pocket, and is being supplemented by very, very modest donations. Put it this way, so far we've received enough money in donations to cover ONE MONTH of "proper" hosting (ie. dedicated server), and we have a long way to go before anything changes there. With that in mind, if you want to be involved, don't do it for financial reasons. Instead, do it because it's something fun and different, or because it's an outlet for your pent-up creativity, or even because it gives you an opportunity to hone your skills (or learn new ones) or whatever. That's why we do it
EDIT: Donations have increased to the point where we've been able to pay for another year's hosting at the current level. It's not as good as the hosting we really NEED but it'll have to do. We're still not paying ourselves and we still can't pay anyone else.
OK, so will I be made a Dev Team member then?
Not necessarily. In fact, probably not unless you're REALLY dedicated and capable. Becoming part of the official Dev Team has pros and cons. On the "pro" side, you get access to ALL the information, you can create stuff out of thin air (items/moolah etc.) and so on. On the "con" side, being part of the Dev Team is a huge responsibility, requiring a massive commitment of both time, effort and accountability etc. Additionally, the Dev Team can't really play the game properly due to inside information. Which is a bit.. sucky.
In any case, we will not be creating additional Dev Team positions until and unless there is a very real need for an official Dev Team position. When and if that happens, we would be approaching people who have already demonstrated the ability, commitment and desire to effectively operate as a Dev Team member.
So what's in it for me then?
Working on a game like this can be a rich and rewarding experience. It can also be incredibly frustrating at times, but in general it's rewarding. You get to make something and then you get to enjoy watching people using what you've made and, generally, being positive about it. You can sit back and look at what you've made and say to yourself "I made that, and people are enjoying it" and that's a fantastic feeling.
Additionally, as mentioned earlier, it's an opportunity to hone your skills, or learn new ones. You may be at school or university, and considering a career in computer game development, graphic design, technical writing, fiction writing etc. and this is most definitely an arena where you can practice the skills you need to further that career.
OK, so what do I do now?
Getting started is simple. If you feel that you have, or would like to get, talent and experience in ANY of the above fields, take a look around. Find something that you think needs work and that you can help with, and then either contact someone on the dev team (most likely me) in-game or post about it in the Suggestions forum. It's probably best not to just start work without talking to someone, because it may be that we're already working on whatever it is, and there's no point duplicating work.
Chances are that, if you have an idea for something, we'll ask you to provide some details. For example, if you want to make maps for the game (and boy do we really need THOSE), then we may ask for a proof-of-concept image. It might be an idea to have something ready to go when you initially contact us, although keep in mind what I said earlier about duplicating work.
Something you should definitely NOT do is to say you're going to do something and then fail to deliver. I don't like to be negative, but I can't begin to tell you how frustrating and disappointing it is for me when someone says they are definitely going to do something, and then they just don't. No explanation, no apologies, it just doesn't happen and then everyone else is left to scramble at the last minute to pick up the slack. Yes, it's happened in Paradox. More than once. No, I'm not going into detail.
Suffice it to say that, if you want to try something, then by all means go ahead and give it a go. You can do that at any time without necessarily making a commitment, but please don't give a commitment to doing something without being absolutely certain you can follow through on it. If, after you start, it turns out that something changes and you can't follow through, that's OK - it happens, but please let me know as soon as you can so that we can make alternative arrangements.
Alrighty then, go crazy!
Because we're not a full-time, multi-million-dollar games development corporation, the Paradox! Dev Team is working hard to balance holding down full-time jobs, raising families and doing all kinds of other things, with trying to provide you, the players, with the very best game we can. We do our best, but we can always use help, and there are many opportunities for talented, creative people to become involved in the development of the game.
What do we need help with?
The short answer is - pretty much anything and everything. There are only 6 of us on the Dev Team, all juggling multiple responsibilities, and we have a list about a kajillion bazillion miles long of things to do. Things like (in no particular order):
-Backend code (PHP/MySQL)
-Frontend code (HTML/CSS/AJAX)
-Content Writing (including Opponents, Items, Weapons, Effects etc.)
-Graphics
-Documentation/Wiki
-Mechanics/Spading
-Publicity
-Suggesting Improvements
There really is a lot of stuff required to be done for a game as intricate and complex as Paradox! and any help is always gladly appreciated.
Will I be paid?
I need to make it absolutely clear that we are not offering paid positions. We can't. Paradox! is currently funded out of my pocket, and is being supplemented by very, very modest donations. Put it this way, so far we've received enough money in donations to cover ONE MONTH of "proper" hosting (ie. dedicated server), and we have a long way to go before anything changes there. With that in mind, if you want to be involved, don't do it for financial reasons. Instead, do it because it's something fun and different, or because it's an outlet for your pent-up creativity, or even because it gives you an opportunity to hone your skills (or learn new ones) or whatever. That's why we do it
EDIT: Donations have increased to the point where we've been able to pay for another year's hosting at the current level. It's not as good as the hosting we really NEED but it'll have to do. We're still not paying ourselves and we still can't pay anyone else.
OK, so will I be made a Dev Team member then?
Not necessarily. In fact, probably not unless you're REALLY dedicated and capable. Becoming part of the official Dev Team has pros and cons. On the "pro" side, you get access to ALL the information, you can create stuff out of thin air (items/moolah etc.) and so on. On the "con" side, being part of the Dev Team is a huge responsibility, requiring a massive commitment of both time, effort and accountability etc. Additionally, the Dev Team can't really play the game properly due to inside information. Which is a bit.. sucky.
In any case, we will not be creating additional Dev Team positions until and unless there is a very real need for an official Dev Team position. When and if that happens, we would be approaching people who have already demonstrated the ability, commitment and desire to effectively operate as a Dev Team member.
So what's in it for me then?
Working on a game like this can be a rich and rewarding experience. It can also be incredibly frustrating at times, but in general it's rewarding. You get to make something and then you get to enjoy watching people using what you've made and, generally, being positive about it. You can sit back and look at what you've made and say to yourself "I made that, and people are enjoying it" and that's a fantastic feeling.
Additionally, as mentioned earlier, it's an opportunity to hone your skills, or learn new ones. You may be at school or university, and considering a career in computer game development, graphic design, technical writing, fiction writing etc. and this is most definitely an arena where you can practice the skills you need to further that career.
OK, so what do I do now?
Getting started is simple. If you feel that you have, or would like to get, talent and experience in ANY of the above fields, take a look around. Find something that you think needs work and that you can help with, and then either contact someone on the dev team (most likely me) in-game or post about it in the Suggestions forum. It's probably best not to just start work without talking to someone, because it may be that we're already working on whatever it is, and there's no point duplicating work.
Chances are that, if you have an idea for something, we'll ask you to provide some details. For example, if you want to make maps for the game (and boy do we really need THOSE), then we may ask for a proof-of-concept image. It might be an idea to have something ready to go when you initially contact us, although keep in mind what I said earlier about duplicating work.
Something you should definitely NOT do is to say you're going to do something and then fail to deliver. I don't like to be negative, but I can't begin to tell you how frustrating and disappointing it is for me when someone says they are definitely going to do something, and then they just don't. No explanation, no apologies, it just doesn't happen and then everyone else is left to scramble at the last minute to pick up the slack. Yes, it's happened in Paradox. More than once. No, I'm not going into detail.
Suffice it to say that, if you want to try something, then by all means go ahead and give it a go. You can do that at any time without necessarily making a commitment, but please don't give a commitment to doing something without being absolutely certain you can follow through on it. If, after you start, it turns out that something changes and you can't follow through, that's OK - it happens, but please let me know as soon as you can so that we can make alternative arrangements.
Alrighty then, go crazy!