Abillity to remove devices
Moderator: Public Forum Moderators
Abillity to remove devices
We should have the ability to remove devices as it is tedious to reset to remove them.
Re: Abillity to remove devices
orrrr you could just be content to keep them installed as that is their purpose
Re: Abillity to remove devices
I guess, still some people aren't as decisive and there are occasions when you wish you could easily remove your devices, like as of just today and yesterday when I wanted to remove my joke machine to trade with a undisclosed user.
Re: Abillity to remove devices
Think of it like a skill that you get from the device that you get and then can't give away then you will accept it
Re: Abillity to remove devices
I guess. Still, It NEVER said anything about devices being almost permanent. And now I want to remove one without losing my stats....
Re: Abillity to remove devices
You do realize that all devices are removed and need to be re-installed upon reset.
Re: Abillity to remove devices
I know. Part of my argument is that there should be a easier way
Re: Abillity to remove devices
Once they are installed they are permanent unless you reset, I think that is always how it is supposed to be, just like all the Libram etc. on KOL. I have a feeling they wont change what they did on purpose.
Re: Abillity to remove devices
Okay. Still, I think a warning could help. Since I basically had no idea that they're permanent.
-
- Developer
- Posts: 3396
- Joined: Wed Jun 20, 2007 12:41 am
- Location: Melbourne, Australia
- Contact:
Re: Abillity to remove devices
Moving forward, devices, once installed, will not be able to be uninstalled under any circumstances, even after reset. The "normal" devices will be destroyed on reset, and things like the RCJG, Spirit Dispenser etc. will just stay installed. Like the Libram etc. on KoL. I haven't implemented that yet, but it'll be coming.
When it happens, it'll just happen so... there's your warning.
When it happens, it'll just happen so... there's your warning.