The Itinerant Monk Outfit
Considering time travel is incorporated into the game, I figured a traveling monk would be an intriguing addition. The monk's basic outfit would comprise of:
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I've been wondering about that. It seems obvious to me what Briddains earth-analogue would be, but what is Fargiua a parallel of? Anyone wanna help me out here? Also, maybe we could just make this a combat encounter the famous Napolodeon, the military dictator of Franks.DrWolf wrote:Just one thing I'd like to add to Gobb's 'Points to Consider':
Paradox is not Earth, which means that it has its own countries, holidays, calendar, and famous historical figures. This doesn't mean that I dislike the idea In fact, I really like it. But, for instance, there is no China in Paradox. There may be a country that looks like Earth's China, smells like Earth's China, and has a wall as big as Earth's China...but it's not called China. Perhaps it's called Corelle...
DrWolf wrote:Just one thing I'd like to add to Gobb's 'Points to Consider':
Paradox is not Earth, which means that it has its own countries, holidays, calendar, and famous historical figures. This doesn't mean that I dislike the idea In fact, I really like it. But, for instance, there is no China in Paradox. There may be a country that looks like Earth's China, smells like Earth's China, and has a wall as big as Earth's China...but it's not called China. Perhaps it's called Corelle...*shrug*(please, someone get that)
Basically what I'm saying is that we're creating a new world for this game, and while that world will most assuredly reference Earth, it is not Earth.
Considering the idea calls for what is essentially a building-sized equivalent of the holodeck, the monk encounter would simply be a holographic display designed around Paradox-China (whatever it gets call, assuming it gets included). It's not entirely necessary to construct the entire country from scratch, if we're only going to have that one encounter coded for the holographic arena. Still, your point is valid.Chachoregard wrote:Now I like your idea of a world that references or, to a point, parodies Earth. But then again, all of this probably takes in a small place(well right now, it's all taking place just around PU)
Maybe the main map would have different places that sort of as a pseudo-Chinatown? Different parts of the city represent a culture. The whole "Monk Itinierary" would take in this Chinatown-esque place or some sort instead of actually being in another place. It would definitely save some headaches for the devs as they dont have to create an entirely new place out of code when they could just make it into a zone thats "nearby".
But then, there would be have to be at least logical, if not a little bit insane, explanation of why there's a bloody building sized Holodeck sitting quiet in the city, unbeknownst to the people of Paradox City. It would also, partly, explain some of the story too. (That is, IF it ever gets included.)HamanKarn wrote:Considering the idea calls for what is essentially a building-sized equivalent of the holodeck, the monk encounter would simply be a holographic display designed around Paradox-China (whatever it gets call, assuming it gets included). It's not entirely necessary to construct the entire country from scratch, if we're only going to have that one encounter coded for the holographic arena. Still, your point is valid.Chachoregard wrote:Now I like your idea of a world that references or, to a point, parodies Earth. But then again, all of this probably takes in a small place(well right now, it's all taking place just around PU)
Maybe the main map would have different places that sort of as a pseudo-Chinatown? Different parts of the city represent a culture. The whole "Monk Itinierary" would take in this Chinatown-esque place or some sort instead of actually being in another place. It would definitely save some headaches for the devs as they dont have to create an entirely new place out of code when they could just make it into a zone thats "nearby".
Without going into patently absurd, apologetic rationalizations, we can reserve it for a future-time Paradox when the technology for the arena becomes available. :mrgreen:Chachoregard wrote:But then, there would be have to be at least logical, if not a little bit insane, explanation of why there's a bloody building sized Holodeck sitting quiet in the city, unbeknownst to the people of Paradox City. It would also, partly, explain some of the story too. (That is, IF it ever gets included.)HamanKarn wrote:Considering the idea calls for what is essentially a building-sized equivalent of the holodeck, the monk encounter would simply be a holographic display designed around Paradox-China (whatever it gets call, assuming it gets included). It's not entirely necessary to construct the entire country from scratch, if we're only going to have that one encounter coded for the holographic arena. Still, your point is valid.Chachoregard wrote:Now I like your idea of a world that references or, to a point, parodies Earth. But then again, all of this probably takes in a small place(well right now, it's all taking place just around PU)
Maybe the main map would have different places that sort of as a pseudo-Chinatown? Different parts of the city represent a culture. The whole "Monk Itinierary" would take in this Chinatown-esque place or some sort instead of actually being in another place. It would definitely save some headaches for the devs as they dont have to create an entirely new place out of code when they could just make it into a zone thats "nearby".