chat function

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mastechno
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chat function

Unread post by mastechno » Thu Jun 04, 2009 6:33 am

via right click or a drop down menu, would it be possible when scrolling over or clicking the <roomname> to see who all is in/listening?

or am i just over-complicating?

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Gobberwart
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Re: chat function

Unread post by Gobberwart » Fri Jun 05, 2009 11:51 am

actually, here's a better idea:

add a right-click menu to room names, so you can /whois, /join or /switch with a click. How's that sound?
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Blaize
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Re: chat function

Unread post by Blaize » Fri Jun 05, 2009 11:54 am

ooo, me likey likey


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mastechno
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Re: chat function

Unread post by mastechno » Fri Jun 05, 2009 2:03 pm

Sounds awesome to me!

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Gobberwart
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Re: chat function

Unread post by Gobberwart » Sat Jun 06, 2009 3:22 pm

Oh yeah, and /listen.
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Wilson
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Re: chat function

Unread post by Wilson » Mon Aug 24, 2009 11:15 am

Speaking of chat...

Could there be an option to shut off the chat in-activeness thing? It's kind of annoying to have to keep on refreshing chat when you're sitting alone in chat.

Could we also have a /lurk or an /away-from-keyboard sort of command? It could maybe strikethrough the playername? That way chat knows if someone is away from the keyboard?
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Gobberwart
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Re: chat function

Unread post by Gobberwart » Mon Aug 24, 2009 11:58 am

The chat inactiveness thing is there to prevent chat being full of people who aren't paying attention, and will be staying. You don't have to refresh, though, just type "/w" or something now and then. That'll keep you active. Or, you know, talk to yourself. If nobody's there it can't annoy anyone.

As for the /away command... I'll take a look at it. You'll still timeout after 15 minutes of inactivity, but it might be handy.
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Wilson
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Re: chat function

Unread post by Wilson » Mon Aug 24, 2009 1:09 pm

I was recommending and option to shut off the chat inactiveness thing so users wouldn't be pressured into using a greasemonkey script or something to prevent inactivity. The people that it will actually effect will just use greasemonkey...wouldn't that cause more of a burden?
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Gobberwart
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Re: chat function

Unread post by Gobberwart » Mon Aug 24, 2009 5:29 pm

I know what you were recommending and I said no. It's there for a very good reason and it will be staying.

I'm aware someone will no doubt write a greasemonkey script at some point to get around it (after all, it's not *that* hard), but that doesn't mean I'm going to encourage people to log in and wander away for hours.

UPDATE: I know it's also a bit sucky when there's nobody in chat to talk to, and I know that happens sometimes. Hopefully not often.
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heliosa10
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Re: chat function

Unread post by heliosa10 » Tue Aug 25, 2009 8:40 am

Uhhh Gobb, you actually wrote a Grease monkey script to get rid of the chat timer a while back :P

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Gobberwart
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Re: chat function

Unread post by Gobberwart » Tue Aug 25, 2009 11:40 am

I did no such thing Heli... At least, not one that was ever made public. Ssshhhhhh.

If I had though, I'm sure it would've been amazingly simple, and I'm certainly not going to stop anyone else making one and distributing it if they want. Of course, if chat becomes full of lurkers, I'm gonna get cranky.
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heliosa10
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Re: chat function

Unread post by heliosa10 » Fri Aug 28, 2009 6:45 am

Oh yeah. You only gave a few people that script. I'll shut up now. :P

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